Installation:

1. Unzip all files into your BG:EE, BG2:EE, or IWD:EE folder.
2. Double-click on the Setup-WarHulkKit application.
3. The WeiDu window will pop up. Follow the prompt and WeiDu will install the kit on your game. This can also reinstall or uninstall the kit.

After installation, you should be able to select War Hulk as a fighter kit on character creation.


Kit Description:

WAR HULK: A War Hulk is an undisciplined, wild, and savage fighter. While most warriors develop their skills in the martial arts, the War Hulk only seeks raw strength. The War Hulk eschews strategy and tactics, preferring to concentrate all of his or her energy into a single massive blow.

CLASS FEATURES:

- May only land a single hit per round, regardless of level, weapon choice, or magical enchantments (attacks per round is set to 0 for 4 seconds on each hit)
- May not use missile weapons
- May place 3 proficiency points (Mastery) in two-handed swords and halberds
- May place 2 proficiency points (Specialization) in bastard swords, longswords, katanas, scimitars, axes, war hammers, spears, flails, maces, quarterstaffs, Two-Handed Weapon Style, and Single Weapon Style
- May place 1 proficiency point (Proficiency) in short swords, daggers, and clubs

SAVAGE BLOW: Although the War Hulk may only land a single strike per round, each attack has incredible force behind it. The War Hulk gains +1 Strength every level from level 1 to 5, and +1 to hit and +5% melee damage every level thereafter, along with additional bonuses every other level:

Level 1, 3, 5, 7: +1 to hit and +5% melee damage
Level 9, 11, 13, 15: +2 to hit and +10% melee damage
Level 17, 19, 21, 23: +3 to hit and +15% melee damage
Level 25, 27, 29, 31: +4 to hit and +20% melee damage
Level 33, 35, 37, 39: +5 to hit and +25% melee damage

CRITICAL STRIKE: Whenever the War Hulk lands a hit, the target has a 20% chance of being stunned for 6 seconds and pushed back on a failed save vs. death at -3.

RAGE: War Hulks channel their rage into their strikes, using pain and fury to add force to each blow. War Hulks strike harder when they are wounded, but the rage weakens their minds and causes them to lower their defenses. Whenever the War Hulk suffers damage, he or she gains a set of combat bonuses and penalties:
+15% melee damage
+1 THAC0
+1 save vs. death
+1 movement rate
Immunity to fear
-1 AC
-1 save vs. spell
All effects are cumulative and last 2 rounds. In addition, the War Hulk has a 25% chance of going berserk on a failed save vs. spell, gaining double the above bonuses and penalties for 1 round.

UNSTOPPABLE: Highly experienced or enraged War Hulks may overcome any obstacle in their path, whether magical or physical. Whenever the War Hulk is knocked unconscious or immobilized, he or she may attempt a save vs. death at -15. If successful, the War Hulk can shrug off the effects of sleep, hold, paralysis, or stun.

- Hit Die: 2d8 (2d6 after level 9)